Nick Fury. John Anderton. G.I. Joe’s Duke. James Gordon. Shinji Ikari. James T. Kirk. Motoko Kusanagi.
What do these characters have in common? They all work for a government agency or NGO. They are heroes in their own right, given authority to act as they do by their government or employing agency. There seem to be very few, and when we get to PCs, there seem to be even less. Most characters are outside of that structure and thus are criminals. Very few games feature a world centralized enough to reign these figures in. Even less campaigns go on long enough to give the establishment justification to do so. After all, in the eyes of the Lords of Waterdeep, they keep Waterdeep safe by throwing adventurers into the Eye of the Beholder. They have access to these things, the evil under the city is controlled, and the characters are controlled as well.
It presents a whole new list of challenges to the PCs, especially if you have the ability to lay out exactly what the PCs are and are not allowed to do, as well as what authority they have. After all, if they are the representatives of the law, does it bend around them based on their will? I don’t feel that it should. I think that this is a large part of where my questions on morality in our hobby come from. After all, the great mass of my experience comes not from dungeon-crawling, but from superheroes, except we were agents of S.H.I.E.L.D.. Our morality was greyer than the world at large. At one point, one of our friends was a “guest player” (i.e., had nothing else to do, it was an especially rainy Sunday, and he joined in as an NPC), playing none other than Frank Castle. How our team and he came to work together is a long story, but the player had a comment, in character, that worried me as Judge.
“Man, you guys are nuts. You sure you’re the cops?”
This in reaction to the fact that we’d just been talking about apprehending the Kingpin for framing us (again, long story). In retrospect, the fact is that we were less talking about taking him into custody, and more about killing him and making it look like we were just doing our jobs. The plan wasn’t nice, nor did it involve due process or Miranda warnings. Frankly, the end result was two of the Agents going in through the elevator while my character crashed through the plate window with a flying Porsche.
We look at institutions as villains so often that we never try to make them the good guys. Or if we do, they often take the role that S.H.I.E.L.D. did in Marvel superheroes comics – supporting specific teams of heroes, giving them assent to do what they wanted.
This is part 1. Part 2 will come when I have more to say.
Comments are always helpful and encouraging.
By the way, today’s Tuesday. You know what that means, right?
The Free RPG Blog has an update today.
Go read it!